Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Ivo Grigull's Rigging Blog
Wednesday, 5 January 2011
I've received a pm about a new rigging / experimentation blog by Ivo Grigull. Check it out here http://ivogrigull.com/blog/
Jeremy's Blog
Tuesday, November 2 2010
Jeremy Davidson has apparently started his own blog, and there is already some good rigging advice on it! I'd recommend subscribing because I'm sure there will be lots of good tips to come!
Check it out at http://monkeyfist3d.blogspot.com/
Red Nelb in 2.53
Saturday, August 7 2010
Daniel Martinez Lara (Pepeland) has released a new version of his Red Nelb character with a new rig made in Blender 2.53. Definitely worth checking out, as it demonstrates some techniques that are now possible in 2.53 (such as driving the in and out handles of a segmented B-Bone to control the bendiness of a rubberized arm or leg...)
See it here!
Cool Rigging Videos!
Sunday, June 20 2010
I just discovered some really cool Blender rigging videos on vimeo by the user Raul Abonitalla Jr. I recommend checking them out!
The Meshdeform Face Rig (Jim Carrey)
Sunday, March 7 2010
This weekend I finished up my first experiment with using a meshdeformer to rig a face. I think it turned out really well! The video below demonstrates the advantages of using the meshdeformer on the face featuring Jim Carrey as Ace Ventura (with a cameo from an old friend). I hope you all see as much potential with this approach to face rigging as I do :)
More info here
Face Rigging!
Thursday, February 18 2010
So last night while eagerly anticipating the modeling sprint this weekend, I noticed a rigging post from 2 days earlier in the durian feed I had almost missed! In it Nathan basically outlined the problems he's been having getting a decent face rig out of blender's rigging tools (and I can relate! I've been trying to do this for months!). I suggested he start a thread where everyone would be able to offer ideas, and here it is!
So obviously this project takes priority over all my other ones. The tutorials I am putting together will be put on hold until this thread is resolved. I'm sure you all understand :) Please do join in the conversation if you have any ideas for creating a good face rig!
**edit: I misunderstood the nature of the thread. I thought Nathan was interested in seeking solutions for Durian. But that is not the case. I will be continuing with the tutorials on Monday :)**
Thanks!
--Gord
Transitioning to Video
Friday, February 12 2010
For those of you who have been using this blog you may have noticed how text-heavy it is. The reason for this is because rigging is a very 'hands-on' type of thing and explaining it with words can quickly become very complex. This is why I am planning to re-do the site using short video explanations instead of text explanations. Over the coming weeks-months I will be posting short (approx. 5 min each) videos that give thorough yet brief explanations of different Blender rigging concepts. My hope is that it will make the information more interactive and easier to learn (especially if english is not your first language).
First will come introduction videos in which I will provide a foundation for understanding and approaching rigging in Blender. From there I will continue making videos to explain the rigging tools and components (constraints, drivers, bone options, etc.) and also create brief setup videos demonstrating multiple ways to setup individual components (shoulders, hands, legs, arms, faces, etc...). My hope is to also include videos from other Blender users demonstrating their own setups and integrate it into the blog as well. By keeping the videos separated into their own specific topics it should also be possible to update them to make sure the information is always current.
I will not delete any of the current posts/'pages', but will replace the text explanations with videos as they are made. This is so no links to the site are broken in the process of this (3rd) site revision :)
Thanks and Happy Blending!
--Gord
Published!
Tuesday, January 12 2010
Blender Art Magazine: Issue #25 'Winter Wonderland' is out! If you haven't already, be sure to download the magazine and the .blend files to learn how I created the little Santa shown below!
Happy Blending!
--Gord
Modeling Tutorial Complete!
Friday, December 4 2009
I have just finished uploading the timelapse videos for the modeling part of the tutorial series I have been working on. You can view them (and the rest of the modeling tutorial) here. Next up is rigging!
Also, be sure to check the upcoming December issue (#25) of BlenderArt Magazine for an article by yours truly :-)
--Gord
New Vimeo Channel
Saturday, October 31 2009
I've started a new channel on vimeo featuring blender character design and rigging videos! You can view the channel here, and can subscribe to the channel using your vimeo account.
If you have been active in the rigging thread, and are interested in being a mod for the channel (meaning you would like the ability to add videos to the channel), please send me a message on vimeo.
Thanks guys!
--Gord
Progress!
Tuesday, October 20 2009
Part one of the tutorial series is complete! I will very shortly begin work on part 2!
As well as working on the tutorials, I am continuing to fill in the rigging components sections. The constraints are nearly complete, and the modifiers will follow shortly after!
Everything is proceeding as planned! :D
Cheers!
--Gord
Welcome to the Site!
Thursday, October 15 2009
This site is still under construction, but is mostly complete! For those of you who have been following the Rigging Thread on BlenderArtists.org, you will likely recognize most of the links. I decided to create a blog to host the rigging content after holmen's suggestion so thanks holmen! :D
As well as continuing the discussions in the thread and collecting rigs and information around the net, I also plan to start selling my own characters here. I will journal my entire creature creation process starting with a thorough tutorial series, and then continue to log my progress on each character I make in the Creature Chronicles. So be sure to subscribe to the feed for updates!
Cheers!
--Gord
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