Rigging Lesson 1: Objects and Components
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Lesson 1: Objects and Components
This tutorial starts right at the beginning and introduces some of the basic concepts and functionality of object mode, edit mode, and pose mode. It explains how components and objects are connected. It also covers global, local, and normal coordinate space, clearing transforms, and how animation is applied to bones. It may be a little boring, but all of these concepts should be firmly understood before getting into any complex rigging :)
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