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The number fields of the constraint contain min and max values for mapping the source (the controller) onto the destination (the constrained). Any value range can be mapped to any other value range, and any of the 3 channels (loc/rot/scale) can be mapped to any of the other channels. In addition, the constraint can also be calculated in world, pose, or local space.
Options and Settings
OB: The Object to serve as the controller (when rigging, it is the name of the Armature Object which contains the controller bone).BO: The Bone to serve as the controller.
Extrapolate When active the entered values will be extrapolated beyond their limits when the controller is tranformed. This means that if the control object/bone is transformed beyond the entered value range, it will continue to influence the target and the target will continue to transform as if the value ranges were extended infinitely.
Loc/Rot/Scale Buttons These determine which transform channel will be taken from the controller (Source) and applied to the constrained bone (Destination).
CSpace Determines the coordinate system the constrained bones will be evaluated in.
- World Space means the coordinates will be relative to the world (the grid).
- Pose Space means the coordinates will be relative to the Armature Object orientations (as if the armature was a container full of bones).
- Local Space means the coordinates will be relative to the constrained objects/bones themselves.
- Local Space (With Parent) is the same as Local Space with the addition that the constraint will be evaluated if the control object's parent is transformed, because the controller's transforms are inherited from its parent.
Show Shows the constraint in the IPO window.
Key Sets a keyframe on the current Influence of the constraint at the current frame.