The Shrinkwrap Constraint


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**I have not been able to find any documentation on this constraint, so this explanation is based purely on observation.**






This constraint is used for constraining an object or bone to the surface of a mesh object.

Options and Settings

OB: The target object to constrain to. Must be a mesh object.

Dist: Determines the offset distance from the constrain point determined by Type.

Type: Determines how the data from the mesh is used for the constraint.
  • Nearest Surface Point will try to keep the constrained bone or object in contact with the surface.
  • Projection (X/Y/Z) will try to keep the constrained bone or object in contact with the surface for a specific axis.
  • Nearest Vertex will snap the position of the constrained bone or object to the nearest vertex.
Influence Determines the influence of the constraint as a percentage from 0-100%. This value can be animated manually, or driven by another object or bone in the IPO.

Show Shows the constraint in the IPO window.

Key Sets a keyframe on the current Influence of the constraint at the current frame.

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